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Frequently Asked Questions (FAQ)
Последние обновление : October 8, 1998
The purpose of this Mini-FAQ is to answer some basic questions about the upcoming Heroes of
Might and Magic game. It is not intended to be a complete list of information currently available
on the game. Moreover, it is a recollection of what could be read on various sites or in
magazines.
1) What is HEROES III ? 2) How many monsters are there ? 3) What are the new town types ? New hero types ? 4) What are system requirements ? 5) What are the main differences between HEROES II and HEROES III? 6) Are there new artifacts ? New Spells ? 7) What are good sources for more information about the game ?
1) What is HEROES III?
HEROES III is a turn-based strategy game, set up in a classical role-playing game Environment.
It involves capturing and developing towns, gathering resources, assembling armies and sending
them into combat. Each town (see section 3 for details) has a theme and can only raise the type
of creatures appropriate to that theme. The resources (gold, wood, ore, gems, crystal, mercury,
and sulfur) can be found mostly in mines and are gathered once a day. They are used to build
new buildings in your towns, to improve existing buildings, to buy armies, etc. Each army is led by
a hero and consists of up to seven stacks of creatures raised in towns or recruited in countryside.
The armies are sent into tactical combat, which can occur either in countryside or in towns. If the
attacker captures the town, the winner can recruit the creatures raised in that town afterwards.
Each game scenario (regular or campaign style) has its own objective which can vary from
capturing a specific castle, defeating a specific hero or monster, gathering gold, or finding the
Holy Grail (just to name a few).
The game bears some similarity to Heroes of Might and Magic II, but it has been vastly re-
vamped.
HEROES III is set in the same world as HEROES II and MM6 and continues the story-line of
those two games. It is set in another country (Erathia) however, so there will be some significant
differences between HEROES III and HEROES II.
2) How many monsters are there?
118 altogether. Each of the eight town types can raise seven types of creatures, and each
creature generator can be upgraded to produce stronger creatures. In addition, two new golems
(gold and diamond) make their appearance, and are joined by the four familiar elementals (earth,
air, fire and water).
Some HEROES II creatures will not appear in HEROES III. Peasants, sprites, druids, phoenix,
ghosts and many others have been replaced by newer, more fantastic creatures. The ever-
popular dragons will return in greater numbers (there will be six types including the upgrades), but
will no longer be the toughest creatures around - so say the Arch Angels.
3) What are the new town types? New hero types?
There are eight town types, and each town has two types of hero associated with it - one Might
hero and one Magic hero. The Knight, Wizard, Necromancer, Warlock, and Barbarian make their
return, and are joined by the Cleric, Alchemist, Ranger, Druid, Death Knight, Overlord, Battle
Mage, Beastmaster, Witch, Demoniac and Heretic.
4) What are system requirements? (системные требования!)
Computer System: IBM PC and 100% compatibles Operating System: Windows® 95/98 or NT4.0 CPU: Pentium® 133 (P166 recommended) Memory: 32MB RAM CD-ROM Drive: 4X Speed Free Hard Disk Space: 200MB Sound Card: All major sound cards supporting DirectX Video Card: DirectX 6.0 compatible, capable of 800x600 16-bit high color
display Peripherals: Keyboard, mouse Multiplayer: 28.8 modem or greater (modem/Internet play); TCP/IP or IPX (network play)
5) What are the main differences between HEROES II and HEROES III?
HEROES III is like HEROES II, however, it has been greatly enhanced and numerous new
elements have been added. More monsters and hero types, more town types, bigger battlefield
(15x11 hexes as opposed to 11x9 in HEROES II), more spells, 128 artifacts, 28 secondary skills,
etc.
Each hero will now have a paper-doll artifact equipment screen, so only 1 weapon, 1 shield, 1
armor, etc can now be equipped. This will counterbalance the 'make a single superhero' strategy.
Maps can now be one or two levels. This basically doubles the area of all maps.
Some new war machines make their appearance in HEROES III. Joining the catapult are the
ballista, first aid tent and ammo cart. In addition, you will now be able to aim your siege
equipment as it fires.
Multiplayer games have been enhanced with time clocks, and a wide variety of planning action
can be taken while itТs your opponents' turn. You can now view your kingdom, towns, armies,
artifacts, spell books, etc. when itТs not your turn.
Hero trades will now be allowed between allied players.
The Campaign game will be comprised of six mini campaigns in three phases. Phase 1 provides
you with three different views on the war in Erathia as you play from the Good, Evil, and Neutral
sides. Phase 2 continues the war and can be played as either Good or Evil. The final campaign
represents the dramatic Good Finale.
Several of the campaign scenarios will allow you to carry over troops, artifacts, and even heroes
into following scenarios.
6) Are there new artifacts ? New Spells ?
Many artifacts are familiar to players of HEROES II, but HEROES III will include many new
artifacts including a 'relic' class of items. Replacing the Ultimate Artifact is the Grail, a fantastic
item that allows you a special town upgrade that gives several major benefits to the owning player
based on the town type.
Spells in HEROES III have been divided into four schools - Earth, Air, Fire and Water. Heroes will be able
to learn one or more school, and as their skill improves, so do the effects of the spells. Many new spells
will join the familiar spells from HEROES II and MM6.